The book content focuses on meeting a set of basic modeling and simulation competencies that were developed as part of several National Science Foundation grants. Even though computer science students are much more expert programmers, they are not often given the opportunity to see how those skills are being applied to solve complex science and engineering problems and may also not be aware of the libraries used by scientists to create those models. The book interleaves chapters on modeling concepts and related exercises with programming concepts and exercises. The authors start with an introduction to modeling and its importance to current practices in the sciences and engineering.
Discover everything you need to know about Python to turn your passion of programming into a job you'll love. Fueled by fun and practical examples, this book gives high schoolers who want learn an easy programming language ideas for how to leverage them in the workforce. Start with the basics and before you know it, you'll be building your own web sites, doing white-hat hacking, finding code bugs and errors, and creating games, including using Python to roll characters for RPGs. Every chapter is relaxed and informal, like learning with a cool teacher all the time. Computers, phones and the web are your playground, and you'll be ready to join the party with your own content. Going beyond posts and uploads means learning to program, and Python is a great choice to get started.
This textbook provides in-depth coverage of the fundamentals of the C and C++ programming languages and the object-oriented programming paradigm. It follows an example-driven approach to facilitate understanding of theoretical concepts. Essential concepts, including functions, arrays, pointers and inheritance, are explained, while complex topics, such as dynamic memory allocation, object slicing, vtables, and upcasting and downcasting, are examined in detail. Concepts are explained with the help of line diagrams, student-teacher conversations and flow charts, while other useful features, such as quiz questions and points to remember, are included.
Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. It has been used to teach programming to students whose majors are within and outside of the computing fields.
Write powerful queries using as much of the feature-rich Oracle SQL language as possible, progressing beyond the simple queries of basic SQL as standardized in SQL-92. Both standard SQL and Oracle's own extensions to the language have progressed far over the decades in terms of how much you can work with your data in a single, albeit sometimes complex, SQL statement. If you already know the basics of SQL, this book provides many examples of how to write even more advanced SQL to huge benefit in your applications, such as: Pivoting rows to columns and columns to rows Recursion in SQL with MODEL and WITH clauses Answering Top-N questions Forecasting with linear regressions Row pattern matching to group or distribute rows Using MATCH_RECOGNIZE as a row processing engine